Allright a topic is not new but i guess it's quite important.
Censorship (ESRB). What we have , sellers must inform customers what they buying. Ok, seems all cool, do you had personal prob with this ? I don't. Please share.
But is this system really works properlly? Maybe not everywhere, you see almost all sellers are interested to sell , and here - no matter to whom. Allright , i don't see harm money in pocket happy customer, wait did you sold game rated A to teenager ? Yeah, don't worry , if someone asks say he look like older. Here we have situation when someone get's unproper content, sadlly we can't do a thing, mostly time parents are to blame in first place. Kid ask for money , they do not ask for what, even if they do, kid probably lie to them. Well it's just a game in end says everyone and turn blind eye on it. Yet how it inflicts user mental stance shows only time.
It's not a secret nowdays we have a lot sad accidents when cruelty provoked by limitless gaming is fatal. But , it's all we have only to accept this? Well personally i think that if all at one time will follow rules then we might to improve community for best, and if at least one sparkle of coruption borns in our dry paper of law , we all will just watching this fall-down.
You know, I've played violent games in the past, before my teenage years. Games that featured lots of blood and gore, but I never felt the need to inflict such things to my fellow human. I do understand that watching Kano from Mortal Kombat rip a guy's heart out and eat it, would probably very traumatic to a child and there is need for control of such images. But you'd also have to be stupid if at age 10 even you went out trying to butcher and massacre people just because it looked easy in a video game. Don't people understand that actions bring repercussions to themselves, their families as well as the victims and their families?
I think that instead of an age rating, we should have an IQ rating instead, at times. People may grow up, but they will always be effin' stupid.
I think things are only traumatic when parents make them traumatic. I mean, think of when we were kids. We used to play the NES and then go kill people for real, right? Because violent games made us murderers? Oh, they didn't?
Huh.
I think that the violence in the media is simply a reflection of our violent nature. Did they have violent video games in the Roman Empire? Middle ages? 100 years ago? 50 years ago? No, but then it was comic books.....*sigh*
I have a bit of a problem with it.. Being 14 I cannot buy many games because over here in England unless you look 30 with a beard to challenge Gandalf the Grey then ALL electronic stores will request some form of identification. I was thinking of getting my hands on a fake ID somehow, but for the time being I just ask my mum to buy the game whenever she goes up to the shops.
I think it works fine, the more a parent makes a big deal about something the more the child will actively try to pursue it or engage in it. My parents have no problem with buying me violent games, I chainsawed my first locust at about 12 and it didn't affect me in the slightest..
Well, Vetsao, I think it boils down to the fact that you are not, repeat not a fucking dumbass! You can tell the difference between imaginary pictures and reality and you can also realize that trying to re-enact these imaginary pictures in reality will result, quite possibly, in death or incarceration. And your parents are OK with the fact that you are an intelligent person and can trust you with stuff like that.
You see, there's this thing I like to call ''common sense''. Everyone should have it, but it seems, however, that very few people do, so I'm thinking of calling it ''uncommon sense'' or even ''rare sense'' instead. It appears that you are also one of the elite few to possess that, as well as you parents. So congratulations are in order. Hmmm ... maybe it's a matter of genetics ... I shall have to contemplate on that one ... *locks himself in his mad scientist lab*
The ESRB should be no more involved in videogames than an R rating for a movie. Someone should look at the BIG FUCKING M on the game cover, and say "ok, that means I can't play it if I'm not 17 or older." And yet, we have shit like the ESRB trying to give Starcraft 2 an AO rating in Korea even though its content hardly warrants an M rating, just to protect Korea from the "addictive nature of the game" or some shit.
refined77 wrote: Yet shit hapens and community blames - games .
Blaming shit on videogames is just a scapegoat tactic. Whenever some dumbass teenagers in the suburbs do stupid shit like carjack someone, when they get caught they say "I learned it from videogames!" to shift the blame away from them. In another scenario, a complete fucking failure of a parent raises aforementioned insufferable dipshit teenagers, a child who does dumbshit things, and instead of taking the heat for, you know, being a bad fucking parent, they blame the videogames or music the kids were playing. Look at Columbine and Virginia Tech, the very first thing people wanted to know was "what music were they listening to? What games were they playing? Were they colored people? Did they worship the devil and drink the blood of virgin moose?" I'm sitting back listening to this shit, thinking "how about asking where the fuck they got guns and how the bleeding shit they got inside the school with them? How about asking that fucking question, school security?!" It's like instead of finding a motivation for their crime, people were more interested in the info from their MySpace!
They even tried to accuse Halo of training kids how to use guns. Yeah, because everything you could possibly know about wielding a gun can be learned by playing Halo. It's the same with GTA being accused of teaching kids how to steal cars. I don't even remember a hotwiring tutorial anywhere in the game!
Instead of taking the blame for being a bad parent, or for their school having low security, or for themselves being fucking retards, they blame something else to take the heat off their own stupidity.
Get a REAL rifle with live ammo and get a professional soldier.
Then get an Xbox 360 controller, Halo 3 and a "professional" Halo player.
Let them use their "equipment" for about five minutes, taking care to emphasis the difference between pulling a trigger of a real rifle, and pressing the RT button of the Xbox 360.
Then let the pair swap, assuming the individuals have no experience with the opposite "equipment." See how efficient the MLG player is at firing a real rifle, and how a professional soldier is with with Halo 3. Taking care to emphasis the surprise of the MLG player when he notices actual recoil (or muzzle lift), and watch how he'll just throw away the empty ammo cartridge and try to rush putting in another.
That would debunk any pretense of violent video-games having an impact sufficient enough to cause a perfectly MENTALLY-HEALTHY child to go on a killing spree. And even if he did, the weapon would probably recoil right in his face and knock him out because many gamers KNOW FUCK ALL ABOUT ACTUAL FIREARMS. I wish that was emphasised more..
Heres a video perfectly demonstrating my point, not sure if you've seen it before.
I've shot a rifle before. But that was during army training. I had spent enough time with that rifle to become accustomed to its presence, I had been taught to disassemble and reassemble it, taught safety regulations, was taught how to fire it by experts and how to react in case the gun jammed. I was 100% psychologically and physically prepared to shoot. And that took time. No kid can just pick up a gun and start killing people. That kid ... probably worst day in his life.