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Here's how the Saboteur was made;
Developer1: OK, so, let's make a game. What setting should we use?
Developer2: Well ... WWII seems pretty popular! I was thinking Paris under German occupation.
Developer1: Great! WWII era, amazing idea! And who's the bad guy?
Developer2: Some Nazi guy?
Developer1: Yes! Nazis are bad, the crowd's gonna love that! OK, stages. What stages do we have for the game?
Developer2: I was thinking no stages at all. Make it a sandbox, free roaming ...
Developer1: Oooh, sandbox! Like GTA! Yes, that always sells well. And what do you do there?
Developer2: You ... blow shit up?
Developer1: Ahahaha! Marvelous, MARVELOUS! Everyone loves a good explosion, yes, yes, go on ... what else do you do?
Developer2: Um ... free running seems to be pretty popular these days. How about being able to climb everywhere?
Developer1: Like Prince of Persia or Assassins Creed? Splendid, splendid, yes ... and what else?
Developer2: Uh ... driving segments? Like races or collecting cars for your garage?
Developer1: Ravishing idea, ol' chap! Now, what about our protagonist?
Developer2: I was thinking he's Irish.
Developer1: Magnificent! Everyone loves the Irish! So ... he's an Irish, saboteur, driver, free runner, yes?
Developer2: Well, if you put it like th-
Developer1: Love it already! And his HQ is a Parisian cabaret!
Developer2: What? No, I-
Developer1: And there will be boobies! Sweet, naked, round, bouncing French boobies, yes!
Developer2: Now, just hold-
Developer1: And his potential love interest OWNS the cabaret! Ahahaha!
Developer2: My God! You're insane!
And that's pretty much my take on it.
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